Those calls are annoying, because it leaves them with a sad emotion for ages. I'm playing the 100 baby challenge, so when one of the matriarch's baby daddies die, she gets sad, even if she hasn't talked to him for ages, which is really annoying. Is she gonna get sad 100 times?
The call for the death of Baby's daddy or family member would not be so bad, if the game would give you a bit of inheritance with it, like their home or their money.
Maybe its not always about trying to fix something broken.
Sometimes its about starting over and creating something better.
It gets annoying when sims are old and have a lot of relatives who end up dying. They end up being “very sad” for two weeks because of all these deaths
I never saw this in my game, is it because of a mod? Anyway, I'd welcome such calls, it adds to realism. Normally my sims don't get all set out because of a sad moodlet, because they have so many happy modlets. I almost want them to be less happy.
I'm with @Simmerville, in keeping enough happy moodlets up that the sad is not that big of a deal.
Thought I'd share this for those who do not know though: if your sim has done the soulmate aspiration, the special interactions with their soulmate to lend emotional support and share burdens will instantly remove the sad moodlet caused by someone having died. Some of the special interactions with close family members granted by Parenthood also seem to reduce the duration of the moodlet. My sims who are in happy, loving families generally shake the sadness moodlet much faster than the actual duration it starts with.
This post will be edited by StormKeep at some point.
It doesn't help if your Sim's single or their SO is the one that passed, but if your Sim is married and has completed the Soulmate Aspiration, they get access to an interaction with the Sim they're married to that instantly removes Sad moodlets (well, and other negative moodlets).
I got a lot of use out of that as a Vampire couple that was constantly outliving their human friends.
If you're able to use it, it's a lot better than crying it out for hours or having to constantly outweigh the sadness with other emotions.
It gets annoying when sims are old and have a lot of relatives who end up dying. They end up being “very sad” for two weeks because of all these deaths
To me that feels realistic. My husbands grandfather had to bury all his old friends, he is 95+ and still going strong and had many friends from work and sports. It just doesn’t end, every time we go to visit there are a few new funerals on his calendar.
It gets annoying when sims are old and have a lot of relatives who end up dying. They end up being “very sad” for two weeks because of all these deaths
To me that feels realistic. My husbands grandfather had to bury all his old friends, he is 95+ and still going strong and had many friends from work and sports. It just doesn’t end, every time we go to visit there are a few new funerals on his calendar.
Reminds me of my grandmum, who lived to be 98. On her 90th birthday she told me she was ready to go any time the lord wanted to take her, because "everyone she ever knew" was already dead (her words...I chose not to take offense on behalf of all of her many and still-living grandkids). She was sad for all of her last 7 or 8 years, really. Not depressed, she still engaged in her life and with family, just sad, missing all the many friends and loved ones who had pre-deceased her.
This post will be edited by StormKeep at some point.
Yeah, my Zoe Patel befriended a lot of people for her friend of the world aspiration, and they started dropping dead a few days apart when they all got old. She was perpetually sad because of it.
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II
LOL, @DeKay...people are funny that way. I think the point is that they should get sad if it is someone 'close' to them...but not if it is someone they barely knew.
This post will be edited by StormKeep at some point.
LOL, DeKay...people are funny that way. I think the point is that they should get sad if it is someone 'close' to them...but not if it is someone they barely knew.
Is there a way to remove the relationship so they won't know that person, so they won't get sad when they die? Half of my kids are walking around sad for days because someone they barely knew died.
EDIT: So apparently the bug was fixed in patch 1.47.49 "Sims will be more discerning over who they decide is worth mourning when an NPC Sim passes away.", but it doesn't really help when your sim has a lot of friends (which can happen in the 100 baby challenge, friend of the world aspiration, if you are a vet, bodybuilder mentor as someone mentioned somewhere), there are just people who are going to have a lot of friends, and having a sim sad and mourning for two days lying in bed crying when someone they were friends with ages ago dies, is still annoying.
@Sorenaj, you could use cheats (or MCCC) to lower their relationship levels, but it only helps if you do it before the death. Once the death happens, your sim's become sad and lowering the relationship with the sim who has died doesn't change that.
I regularly use MCCC to make my sims completely forget random-townie-ghost as soon as they die so that the game can cull them more quickly; the sadness buffs if they were originally a good friend don't go away with the forgetting.
This post will be edited by StormKeep at some point.
I use the "Balanced Death Moodlets" mod from MTS. With that, their mourning will change depending on how well they new the dead sim. So the death of a friend only gives a 2 point sad moodlet for 16 hours, while the death of a child gives a 4 point sad moodlet for 5 days. I find it more realistic that way, and my sims are not constantly sad because some one is dead.
I'm with @Simmerville, in keeping enough happy moodlets up that the sad is not that big of a deal.
Thought I'd share this for those who do not know though: if your sim has done the soulmate aspiration, the special interactions with their soulmate to lend emotional support and share burdens will instantly remove the sad moodlet caused by someone having died. Some of the special interactions with close family members granted by Parenthood also seem to reduce the duration of the moodlet. My sims who are in happy, loving families generally shake the sadness moodlet much faster than the actual duration it starts with.
If your Sim grows up with the Compassionate trait (from high empathy), he or she can help lessen sad moodlets. The Grim Reaper (who'd have thunk?) apparently has this trait - he comforted the daughter of my dead Sim, removing her sad moodlet until the next day. (They're now good friends. She's learnt that he has the goofball trait and when asked about his job, he told her that he liked the 'life-death-work balance'.)
This is so annoying, especially for sims with lots of friends. On th plus side, sims are skilled in guitar and writing (using these to solve the sad mood).
It gets annoying when sims are old and have a lot of relatives who end up dying. They end up being “very sad” for two weeks because of all these deaths
To me that feels realistic. My husbands grandfather had to bury all his old friends, he is 95+ and still going strong and had many friends from work and sports. It just doesn’t end, every time we go to visit there are a few new funerals on his calendar.
Reminds me of my grandmum, who lived to be 98. On her 90th birthday she told me she was ready to go any time the lord wanted to take her, because "everyone she ever knew" was already dead (her words...I chose not to take offense on behalf of all of her many and still-living grandkids). She was sad for all of her last 7 or 8 years, really. Not depressed, she still engaged in her life and with family, just sad, missing all the many friends and loved ones who had pre-deceased her.
My mom-in-law was pretty much the same way -- she once told my husband (her eldest son) that she didn't see herself living past 85 (she had a lot of health issues as well as old age) and died a couple of months before her 86th birthday.
Many players were complaining that Sims were not acknowledging deaths enough, especially family deaths in other households. So the devs did something about it...and now people are complaining about that. I do think it could be toned down a bit -- maybe just a few hours Sad for an acquaintance, 1 day for a friend, and 2 days for a close friend/family member (including spouses). I've learned to deal with the sad moodlets -- I've had games where my Sims' pet has run away, leaving them sad till the pet returns, then just as they get over that a relative or good friend of the household dies and the sad moodlet comes back.
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Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
I'm with @Simmerville, in keeping enough happy moodlets up that the sad is not that big of a deal.
Thought I'd share this for those who do not know though: if your sim has done the soulmate aspiration, the special interactions with their soulmate to lend emotional support and share burdens will instantly remove the sad moodlet caused by someone having died. Some of the special interactions with close family members granted by Parenthood also seem to reduce the duration of the moodlet. My sims who are in happy, loving families generally shake the sadness moodlet much faster than the actual duration it starts with.
If your Sim grows up with the Compassionate trait (from high empathy), he or she can help lessen sad moodlets. The Grim Reaper (who'd have thunk?) apparently has this trait - he comforted the daughter of my dead Sim, removing her sad moodlet until the next day. (They're now good friends. She's learnt that he has the goofball trait and when asked about his job, he told her that he liked the 'life-death-work balance'.)
OMG, that is awesome. I add some of the Parenthood traits to Sims that never had the opportunity to gain them in gameplay (meaning adult premades and game generated); I love the Polite Introduction that comes with Good Manners trait, and now I might start giving Compassionate to a few of my created Sims.
Check out my Gallery! Origin ID: justme22
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
Comments
The call for the death of Baby's daddy or family member would not be so bad, if the game would give you a bit of inheritance with it, like their home or their money.
Sometimes its about starting over and creating something better.
But whatever happens Don't panic
Thought I'd share this for those who do not know though: if your sim has done the soulmate aspiration, the special interactions with their soulmate to lend emotional support and share burdens will instantly remove the sad moodlet caused by someone having died. Some of the special interactions with close family members granted by Parenthood also seem to reduce the duration of the moodlet. My sims who are in happy, loving families generally shake the sadness moodlet much faster than the actual duration it starts with.
The Winters family Chronicle
I got a lot of use out of that as a Vampire couple that was constantly outliving their human friends.
If you're able to use it, it's a lot better than crying it out for hours or having to constantly outweigh the sadness with other emotions.
To me that feels realistic. My husbands grandfather had to bury all his old friends, he is 95+ and still going strong and had many friends from work and sports. It just doesn’t end, every time we go to visit there are a few new funerals on his calendar.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Reminds me of my grandmum, who lived to be 98. On her 90th birthday she told me she was ready to go any time the lord wanted to take her, because "everyone she ever knew" was already dead (her words...I chose not to take offense on behalf of all of her many and still-living grandkids). She was sad for all of her last 7 or 8 years, really. Not depressed, she still engaged in her life and with family, just sad, missing all the many friends and loved ones who had pre-deceased her.
The Winters family Chronicle
Ah thanks, that explains it. I'm plying with aging off.
The Winters family Chronicle
I guess so. XD
EDIT: So apparently the bug was fixed in patch 1.47.49 "Sims will be more discerning over who they decide is worth mourning when an NPC Sim passes away.", but it doesn't really help when your sim has a lot of friends (which can happen in the 100 baby challenge, friend of the world aspiration, if you are a vet, bodybuilder mentor as someone mentioned somewhere), there are just people who are going to have a lot of friends, and having a sim sad and mourning for two days lying in bed crying when someone they were friends with ages ago dies, is still annoying.
I regularly use MCCC to make my sims completely forget random-townie-ghost as soon as they die so that the game can cull them more quickly; the sadness buffs if they were originally a good friend don't go away with the forgetting.
The Winters family Chronicle
If your Sim grows up with the Compassionate trait (from high empathy), he or she can help lessen sad moodlets. The Grim Reaper (who'd have thunk?) apparently has this trait - he comforted the daughter of my dead Sim, removing her sad moodlet until the next day. (They're now good friends. She's learnt that he has the goofball trait and when asked about his job, he told her that he liked the 'life-death-work balance'.)
Well if you really really hate death just turn off death from old age in your game. Its what I do. I still have old people just they do not die.
Sometimes its about starting over and creating something better.
But whatever happens Don't panic
My mom-in-law was pretty much the same way -- she once told my husband (her eldest son) that she didn't see herself living past 85 (she had a lot of health issues as well as old age) and died a couple of months before her 86th birthday.
Many players were complaining that Sims were not acknowledging deaths enough, especially family deaths in other households. So the devs did something about it...and now people are complaining about that. I do think it could be toned down a bit -- maybe just a few hours Sad for an acquaintance, 1 day for a friend, and 2 days for a close friend/family member (including spouses). I've learned to deal with the sad moodlets -- I've had games where my Sims' pet has run away, leaving them sad till the pet returns, then just as they get over that a relative or good friend of the household dies and the sad moodlet comes back.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
OMG, that is awesome. I add some of the Parenthood traits to Sims that never had the opportunity to gain them in gameplay (meaning adult premades and game generated); I love the Polite Introduction that comes with Good Manners trait, and now I might start giving Compassionate to a few of my created Sims.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)